Thursday, May 21, 2015

Hellfire Citadel Gladiator BIS List and new Gear

Hello Gladiators,

I've had the opportunity to start Mythic raiding as dps, and because of the Glad performance difference, I had to do my trial as fury/arms. These are sad times, but things are looking upward in Hellfire Citadel.

I'm going to be updating this post again ( like I did in T17 ) and please expect the first revision of this gear to change. It's also possible that blizzard might make another change to either our set bonuses or (hopefully) our class trinket. I will provide a trinket comparison in the next week. And finally I will update with a Gear Progression from T17 to T18 post. As there are different Ilvl items within HFC. The new Dev Watercooler covers these changes.

First off I have a Best in Slot list which you can copy/paste into a SimulationCraft profile.


If you've managed to determine a better combination of gear, please let me know in the comments. I purposefully left out gem slots and warforged to make the testing flat.

Set Bonuses:

Battlegear of the Iron Wrath
2 Piece
While in Gladiator Stance, the damage bonus from being Enraged is increased by 20%.
4 Piece
Your Shield Charge also causes you to Enrage.

We've yet to see confirmation if the Enraged increase is additive or not.

Trinket Comparisons Placeholder.

Gear Progression, Per Slot Placeholder.


Wednesday, March 25, 2015

Gladstance Representation and Suggestions

Gladiator Stance DPS is under represented in Mythic Blackrock Foundry. This makes me sad, I feel like we've been defending the pass for 2 patches and there's only a few guys left standing, stumbling around being stubborn about a switch to Fury/Arms to do 10-20k more damage. Gladiator is not BAD, but it's not keeping up with AOE damage done by Fury and Arms, and it lacks utility that a lot of raids want, like massive execute phases, or defensive raid cooldowns ( rallying cry ). Sure, on a single target fight you can beat the Arms Warrior ( maybe ) but to me, that's not good enough. Gladiator's aren't getting raid spots in Mythic Guilds.

Constructive feedback has always been a promoted part of the Blizzard communities. I can only name a handful of games that really listen to their player base. Some of my Warrior friends are working on constructive feedback and while I didn't agree with some of their suggestions I thought maybe I would throw my 2 cents on here. I see really good design ideas show up in the forums all the time, and I'm not sure I've ever seen as many "here's how to fix X-spec" than I did with the Beta for WoD. I'm not going to even try to re-design gladiator, but what I believe I am capable of is identifying the problems I see, to lend some weight to a ton of feedback the dev's see every day. Really just pouring water in an ocean of feedback at this point, which is okay. This will probably be a bit therapeutic.

1. Gear Scaling.
Gladiator's do not scale well with Gear. A lot of our damage relies on passive damage increases from Shield Charge or the 4piece bonus for example. The flipside of this is that at lower gear levels we do pretty well. I would prefer doing less damage with less gear, and the reverse.


  • Move more damage onto the Damaging Abilities themselves. Move it off of Shield Charge.

2. Tank Gear
I like the idea of wearing tank gear and doing damage with it. But this creates situations where we need to compete for the same gear the tank does. Most guilds favor their tanks when it comes to gearing strategies and while you could argue Active Mitigation has made gear a bit less relevant, there just simply isn't a guild that's going to risk wipes during progression because the tanks didn't have enough gear. Gladiators would strongly benefit from being able to compete with Arms/Fury for items.


  • Lower Bonus Armor's damage benefit. Let us get our damage from the other secondaries so we can go in for Crit/Haste cloaks and whatnot.
  • Allow Gladiators to wield either 1 or 2handed weapons. This means we can go in for weapons and also have the option to switch to Arms/Fury if we preferred it for a fight. Plus, it would be pretty sweet to use a 2handed spear with a shield. 

3. Utility
Mocking Banner is useful in a few situations. Rallying Cry is used every pull. We've been sat because a raid needed another RC for one of the rough damage phases.


  • A Melee group specific Raid Defensive. Like AMZ or PW:B. Call it Shield Wall, make it a real shield wall. I've love to see a gladiator blow a defensive during Breath on Kromog and see all the melee huddle into a blade barrier or something. It could be like deterrence but for the melee group.
  • Execute. This phase should be all about execute, just like Arms and Fury. I don't want to be sat because the 20% burn is the most important part. Right now it's not much of a damage increase to even execute sub 20%, AFTER the buffs.

That's it. I want the spec to cause less frustration with a raid group by just using normal dps gear/weapons, less reliance on tank equipment, and better scaling and a defensive CD.

- Cyclonus

Tuesday, January 27, 2015

Gladiator's Blackrock Foundry Gear Guide *Updated 2/16/2015*


We've got a new raid in 1 week. I'm sure you're all scrambling to be ready for the bosses coming and I wanted to try to highlight some of the best gear to go for ( and coin for ) in Blackrock Foundry. 

Blackhand's Battlegear

Most important is going to be our new set bonuses shown here on WOWHead.

Warrior T17 Protection 2P Bonus
Requires Warrior
Shield Slam has a 8% chance to automatically cast Shield Charge.
Warrior T17 Protection 4P Bonus
Requires Warrior
Shield Charge increases the damage of Heroic Strike, Shield Slam, and Revenge by an additional 20%.

Currently we're able to get 50% uptime on Shield Charge in a 5minute Fight ( Mythic Butcher ). This is obviously dps in a vacuum but with our new 2piece bonus we should see at least 10-15% better uptime on Shield Charge. This only increases the importance of our 4piece, now making us do even MORE damage inside the charges. 

Blackrock Foundry BIS Gear

I used the latest Simulationcraft result to generate this basic list.I then edited the gear based on what we know about sim weights, and our breakpoints and have increased our results by a few hundred dps. I'll be keeping this post updated throughout BRF in case there is a change in the gear list. This is a Work In Progress.

Average Item Level: 694.69
Main Hand
Off Hand

# Gear Summary
# gear_strength=3312
# gear_stamina=4540
# gear_crit_rating=1323
# gear_haste_rating=745
# gear_mastery_rating=893
# gear_armor=3041
# gear_bonus_armor=498
# gear_multistrike_rating=688
# gear_versatility_rating=490

Some points to note on the list:
  • This list is a Work in Progress. Small Tweaks I made right after seeing it have already increased the results by a 1500dps.
  • The Simcraft list doesn't reach the 700 Haste Breakpoint I recommend, I've re-ran the sims and see a difference of  270dps just by swapping the ring to Seal of Unquenchable Flame, and stilll enchanting crit all around. 
  • The Swap Piece is going to be Gloves this time around. Our Gloves ended up having the worst stats of all the set pieces.
  • This list is based on Mythic Gear levels, so if you didn't manage to get the Mythic Evergaze you may need to aim for one of the other trinkets first.
  • Your weapon is still the biggest single upgrade, especially because of all the buffs to devastate. On PTR right now Devastate is sometimes 1st on damage done.


Updated 2/16/2015

Basic Trinket DPS Values with the above BIS list on, and combined with a Mythic Bottle of Infesting Spores ( the least amount of variance ). Updated 1/30/2015

BIS Trinket Combinations from Blackrock Foundry:

- Cyclonus

Monday, January 19, 2015

Gladiator Haste Changes and New Stat Weights


With the recent changes to haste for World of Warcraft, we are now easily hitting the first haste breakpoint with less gear ( 225 instead of 330 ) and should be looking to also get the second. I've updated the original Stat Weights post to include this information as well. Here is what Haste looks like for my 667 Glad Warriors Gear. Because of these changes our stat weights are going to be different. I decided to show the entire graph on Cyclonus. From 0 haste on gear, all the way to 700 in 25 haste increments.

So, from 0 haste, we see the biggest gains between 200 and 225 Haste, and 650 and 675 Haste. Haste is also now a bit more valuable than it used to be, because we get more of it per stat now. From there the two caps are 225 and 675, Accounting for Interface and Network lag, I would recommend 250 and 700 haste for these caps.
Remember, these are raid buffed values!

New Stat Weights

630 ilvl
STRBonus Arm/AP700

665 ilvl
STRBonus Arm/AP700

695 ilvl
STRBonus Arm/AP700

Tuesday, January 13, 2015

Gladstance Buffs!

Hello Gladiators!

If you are following the latest patch notes, you will see that we got some serious changes. This is going to be really nice for our AOE damage, and especially nice for our scaling. Look at that haste buff! I will need to do the math's to confirm ( and will update the post ), but I believe this to be the case.

The Patch Notes from MMO-C :

  • The Haste stat is now 11.1% more effective. For example, characters at level 100 now receive a 1% increase per 90 Haste (up from 1% per 100 Haste).
  •  Warrior (Forums / Skills / Talent Calculator)
    • General
    • Arms
      • Mastery: Weapons Master’s effects have been increased by 57.1%.
    • Protection
      • Deep Wounds’ damage has been increased by 40%.
      • Devastate’s damage has been increased by 20%.
      • Revenge’s damage has been increased by 40%.
      • Shield Slam’s damage has been increased by 20%.
    • Talents
      • Gladiator Stance (Protection) now increases damage by 5% (down from 20%).

First, I'd like to explain that this was a brilliant design decision by Blizzard. We're seeing a 15% damage nerf to Gladiator Stance, and between 20 and 40% buff to the other abilities here. This means that we're going to scale better with gear ( devastate is based on weapon damage ). What is also important is to note that at the beginning of the tier, when weapons and gear were a lot harder to get, we had that damage passively ( though less of it ) and the original design would have kept us up with our Fury and Arms friends. As I said earlier though, I'm going to be working on the updated simcraft whenever it becomes available to confirm all of this, but I thought i'd get the word out there before I started having to read forum threads saying RIP Gladiator LOL.

As a side note, I was also seeing a ton of threads popping up by Raid Leaders and new Prot Warriors talking about jumping into Challenge Modes and Raids and getting trucked by the bosses. Most often when they posted logs they weren't even keeping shield slam up, so I did a guide on how to analyze your Tank on Warcraftlogs. Here is the guide:

- Cyc

Wednesday, December 17, 2014

Highmaul Gladiator : Logscraft #2

Hello Gladiators!

The world first race is over, and the champions Paragon made a few really interesting comments in their interview on manaflask. Most importantly ( to me ) is that Bear Prime aka Sejta, went Prot Warrior. When asked why Warrior, he said that when a fight has 50% tank time the ideal tank was Prot Warrior, since we're able to have mitigation up whenever we're the active tank. I would call this a win for Prot Warrior, he might not be a Gladiator, but it's nice to see.

Shortly before the release of Mythic Highmaul we saw buffs come in for Fury, and I heard some serious rioting over twitter and the forums. Basically a lot of people had the misconception that Glad wasn't the best choice in Highmaul. And from the numbers it looks like a lot of the Fury and Arms Warriors were able to do some pretty sick damage. Gladiator however, is up there on some of the fights. Lets take a look at how some of those who did have the constitution to stick to Glad ranked up. Right now it's a good time to look at the Mythic rankings on Warcraftlogs as most of these fights are still too hard to start using cheese/stacking strategies that inevitably ruin the rankings. I've taken a look at the Boss DPS for these examples because on >4 Add fights right now we're going to get ruined by Arms Warriors.


One of the fights still being hidden is Butcher, a single target, patchwerk style, tunnel vision fight and I hope we see a few gladiators way up there. Looking at the current rankings it's telling in that we a competitive with fury and arms on the 1 or 2 Target fights, but we seem to fall out of the top 10 if the boss has more than 2 targets. Personally I've been stuck tanking and since i'm only in Normal/Heroic I've been keeping my APM up with Unyielding strikes and seeing some decent tank damage.

I thought it was interesting to see one of us in second place on Ko'Ragh, so I thought i'd take a deeper look at how it was done. Emperorz from the new Nihilium ranked 2nd for all warriors, and 21st worldwide on Mythic Ko'Ragh.

Using Bloodbath, Unyielding Strikes and Dragon Roar, he was definitely built to burn through Ko'ragh single target. He only used his dragon roar and thunder clap a few times to help with adds.
Also he chose to use the Rude Interruption glyph as you have to deal with Mind Controlled teammates on this fight. You can also see from his Heroic Strike damage that he was using the cleave glyph as they were keeping volatile anomalies near the boss until they were low enough to put in a suppression circle and kill. Looking at rage usage, you can also see that he wasn't using the extra rage glyph. Emperorz wasted 360 rage, which is pretty good considering the kind of situations you can get in at 4+ stacks of Unyielding and SS coming off cooldown.

- Cyc

Friday, December 5, 2014

Highmaul Gladiator : Logscraft #1


After having been required to tank for my guild this week, suffice to say I'm a bit sad to see everyone else shield charging without me. However, Prot Tanking itself has been a blast and not all is grim. I know I'm always 1 GCD away from Gladstance. Today's topic will be some advice on what talents/configurations are working best for Gladiators in Highmaul Heroic. This will be a series and as of next week I'll start digging into Mythic kills instead :).  What I've done is review the top parsers on Warcraftlogs to look for any tricks/common themes.

Remember that your raid leaders strategy may not allow for these recommendations.

Kargath Bladefist

Reviewing the top Gladiator's on Kargath shows that there are two route to go here. You can either focus Kargath the entire time, or help with adds. We've got Bladestorm and Dragon Roar which is decent, but in this instance I think it's our best bet to forgo the adds for some pretty amazing single target damage. If you wanted to focus adds for your raid, I would recommend you go Arms!

In the top 10 Gladiator parses we're seeing between 23 and 25k DPS. The top parse is also the top damage done to Kargath himself by Intrepid ( Armory ). Dropping a staggering 8.6M Damage on Kargath in a 22man raid.

Unyielding Strikes

If you take a look at the above picture, you can see a great uptime on Unyielding Strikes. 91.36% is a great uptime. Just having US up is half the game though, you need to make sure you don't let it drop early, and take advantage of it at top stacks. Below you can see that Intrepid only ONCE let US drop at 5 stacks. And It looks like he decided to start executing sub 20% and stopped keeping US going. This was actually a DPS Loss, as you can see that he dropped to 23k DPS from a Solid 25k before that.

Lining up CD's. 
One of the most important factors is to look at how he lined up use of his Scabbard ( Sword Technique ) with his other Trinket ( Strength of Steel ), Potion and Bloodbath proc's.

This really shows the power of a right click trinket being used effectively!

Tracking these sorts of Proc's is a UI Issue, and while I plan to do a comprehensive post for gladiator UI soon, I think what you will want to do is either have an addon that automatically shows you when proc's like "Strength of Steel" are active, and even the internal cooldown of that trinket to know when to save a right click trinket like the scabbard. With the RPPM trinkets, is very important to know when the trinket CAN'T proc. Look at the mountains of DPS when all of that lined up.

- Cyc