Tuesday, June 30, 2015

ASKMRROBOT Stat Weights!

Hello Gladiators,

AskMrRobot has always been an extremely useful tool to our community and i'm happy to say that he has requested the input of theorycrafters on getting some of our opinions on stat weights. Check it out!

That's right, you can use my BIS Stat weights for your toons right on AskMrRobot. I actually subscribe to the site so I often use the weights to do a "best in bags" comparison when I have a lot of options in gear. What I also love is the export to Simcraft capability. So you can import your toon, then export the sim profile to work out your maximum dps very easily.

I'm working on getting them tweaked to make sure we're hitting that first haste cap ( 13% buffed )

Cyc Out!

Monday, June 22, 2015

In a Fit of Rage, Part 2

Hello Gladiators,

I did another terrible poem. I thought you might get a kick out of it.

From the Forums: http://us.battle.net/wow/en/forum/topic/18194052060?page=1#0

"In a fit of Rage Pt 2"

Twas the night before Hellfire
All through the WOW boards,
Telling Glad, Go join a choir!
But we want shields with our swords!

The mythic race is coming!
Glad Buffs nowhere to be found.
Fury damage will be stunning!
Why even keep us around?

Raid Lead said Fury,
Arms for cleave, or the bench
We're F5'ing in a hurry
Our wrists starts to clench.

We've been waiting for a year
A Patch where we can race
Shield Maidens and Brothers near
Looking Fury Face to Face

Glads got the APM of the Gods
Could be dropping Nydus Worms
F5'ing against the Odds
Instead Fury's dishing Burns

Carpel Tunnel is coming,
That's okay, it's free rage
Lack of Feedback is numbing
Someday we'll have the stage.

6.3 They'll realize the mistake
After the race is said and done
But our shield wall won't break
Even if nerfs blot out the sun.

Nerf Patch Buff
Damage PVP Survival
Cry Huff and Puff
This is the warrior cycle.

In a Fit of Rage Pt 1: http://us.battle.net/wow/en/forum/topic/9573279186

- Cyc Out

Monday, June 15, 2015

Slowing Down Until 7.0

Hello Gladiators,

I'm going to take a break from slow down blogging about Gladstance. The recent Q&A by the Blizz dev's didn't address any of the Gladiator issues, and while I feel like we're not being completely neglected, I'm not happy with the direction. They did buff us recently, and then tune it a few times. But you all know I'm not happy until we're taking part in Mythic progression.

Right now it looks like if you have the right gear for Glad, and the wrong gear for Fury, you're okay to go Glad for single target in Mythic HFC. MAYBE some of the fights where multidotters shine ( something like Blast Furnace ) would be nice for us as well, since there will be a lot of spread out targets up for a long time, to allow thunderclap and deep wounds to do a lot of work for us. So I'm hopeful we see a few Glad's here an there. But in Heroic Difficulty, go ham. Glad is perfectly fine for Heroic.

I'll probably be back with the 7.0 changes and will always be around on twitter.

Keep in Touch,


Wednesday, June 3, 2015

6.2 Gladiator Guide

6.2 Gladiator Guide

Recent changes to our spec has resulted in some changes to how we should gear, talents we want, and our rotation.This is meant to be a matter of fact, simple, guide for how to play as Glad in 6.2.


685-715 ilvl
Strength > Bonus Armor/Attack Power > Haste to 13% Buffed > Crit > Multistrike > Mastery > Vers > Haste after 13% buffed.

730 ilvl BIS
Strength > Bonus Armor/Attack Power > Crit > Multistrike > Mastery > Vers > Haste


730ilvl Mythic BIS :


NOTE 7/1/2015
At these levels of Strength, and Trinkets, we're wearing DPS Neck, Cloaks and Rings over the Bonus Armor Equivilents. This is a huge DPS Gain! It seems this was a bug in simcraft. I'm working it out today.

Stat Weights

6.2 Gladiator @ 695 ilvl
·         Wdps > Str > AP ~= BonusArmor > Crit > Mult ~= Mastery > Vers > Haste

6.2 Gladiator @ 730 ilvl
·         Wdps > Str > AP ~= BonusArmor > Mult > Mastery ~= Crit > Vers > Haste

Update 7/1/2015!
Note that the trinket you're wearing greatly affects your stat weights. We should shoot for either Anzu and Worldbreakers or Drinking Horn. Drinking Horn favors crit/multi > Mastery. Whereas Worldbreaker favors Mastery > Crit/Multi. I talk about it in detail here:

HFC Talent Guide

On All Fights: Unyielding Strikes.

Hellfire Assault : Dragon Roar/Bladestorm
Iron Reaver : Dragon Roar/Avatar
Kormrok - Dragon Roar/Bladestorm
High Council - Dragon Roar/Bloodbath
Gorefiend - Stormbolt/Avatar ( I prefer the stormbolt stuns when you're in the stomach )
Socrethar - Dragon Roar/Avatar
Velhari - Arms is right, if Fury go with Bladestorm/AM.
Xhul'Thorac - Dragon Roar/Bladestorm
Iskar - Dragon Roar/Bladestorm
Mannoroth - Dragon Roar/Bloodbath
Archimonde - Dragon Roar/Avatar

this is a work in progress!

Friday, May 29, 2015

Patch 6.2 Gladiator Changes


We have an exciting tier coming around the corner. Along with it are a few changes to the way Gladiators do damage, which happens to be buffs. What's also exciting is I am now in a Mythic raiding guild ( Real Talk on US Kil'Jaeden ) and will be able to actually play this spec if progression allows for it. Unfortunately, we're still not top dog on the meters, but we are definitely an option in 6.2. I don't expect mythic guilds pushing the edge of progression will be using a Glad DPS, but I expect we'll see a lot more play than we did in BRF. Glad continues to be a niche, in that it's behind Fury and Arms. Also, Blizzard continues to be on different sides of the commitment they made, saying " glad should be competitive with fury/arms." I actually tweeted Lore once who didn't even know it was supposed to be a real spec. They said that so many times during Beta, I believed it. I might be a bit salty, but that's just because I'm haven't been in the shield wall enough with my fellow gladiators :)

6.2 Gladiator Changes ( from wowhead ):

Hotfixes ( updated June 2nd )

We've received a buff in the form of a increase in the amount of mastery we receive, from our gear. This is linked to gladiator stance and will definitely help as this is our attuned stat. My own simming however doesn't show it to be our best stat, yet. Note that June 2nd this was increased another 20% to total at 50% more mastery from gear. Time to re-check everything. I'm going to post a Gladiator 6.2 guide soon!

Thursday, May 21, 2015

Hellfire Citadel Gladiator BIS List and new Gear

Hello Gladiators,

I've had the opportunity to start Mythic raiding as dps, and because of the Glad performance difference, I had to do my trial as fury/arms. These are sad times, but things are looking upward in Hellfire Citadel.

I'm going to be updating this post again ( like I did in T17 ) and please expect the first revision of this gear to change. It's also possible that blizzard might make another change to either our set bonuses or (hopefully) our class trinket. I will provide a trinket comparison by the end of next week. And finally I will update with a Gear Progression from T17 to T18 post. As there are different Ilvl items within HFC. The new Dev Watercooler covers these changes.

First off I have a Best in Slot list which you can copy/paste into a SimulationCraft profile.


If you've managed to determine a better combination of gear, please let me know in the comments. I purposefully left out gem slots and warforged to make the testing flat.

Set Bonuses:

Battlegear of the Iron Wrath
2 Piece
While in Gladiator Stance, the damage bonus from being Enraged is increased by 20%.
4 Piece
Your Shield Charge also causes you to Enrage.

Trinket Comparisons Placeholder. Still coming! I've been basically begging blizz to buff our class trinket.

Gear Progression, Per Slot Placeholder.

Stat Weights, these were covered at 695 and BIS gear levels in the latest Gladiator's Resolve post here:


Wednesday, March 25, 2015

Gladstance Representation and Suggestions

Gladiator Stance DPS is under represented in Mythic Blackrock Foundry. This makes me sad, I feel like we've been defending the pass for 2 patches and there's only a few guys left standing, stumbling around being stubborn about a switch to Fury/Arms to do 10-20k more damage. Gladiator is not BAD, but it's not keeping up with AOE damage done by Fury and Arms, and it lacks utility that a lot of raids want, like massive execute phases, or defensive raid cooldowns ( rallying cry ). Sure, on a single target fight you can beat the Arms Warrior ( maybe ) but to me, that's not good enough. Gladiator's aren't getting raid spots in Mythic Guilds.

Constructive feedback has always been a promoted part of the Blizzard communities. I can only name a handful of games that really listen to their player base. Some of my Warrior friends are working on constructive feedback and while I didn't agree with some of their suggestions I thought maybe I would throw my 2 cents on here. I see really good design ideas show up in the forums all the time, and I'm not sure I've ever seen as many "here's how to fix X-spec" than I did with the Beta for WoD. I'm not going to even try to re-design gladiator, but what I believe I am capable of is identifying the problems I see, to lend some weight to a ton of feedback the dev's see every day. Really just pouring water in an ocean of feedback at this point, which is okay. This will probably be a bit therapeutic.

1. Gear Scaling.
Gladiator's do not scale well with Gear. A lot of our damage relies on passive damage increases from Shield Charge or the 4piece bonus for example. The flipside of this is that at lower gear levels we do pretty well. I would prefer doing less damage with less gear, and the reverse.


  • Move more damage onto the Damaging Abilities themselves. Move it off of Shield Charge.

2. Tank Gear
I like the idea of wearing tank gear and doing damage with it. But this creates situations where we need to compete for the same gear the tank does. Most guilds favor their tanks when it comes to gearing strategies and while you could argue Active Mitigation has made gear a bit less relevant, there just simply isn't a guild that's going to risk wipes during progression because the tanks didn't have enough gear. Gladiators would strongly benefit from being able to compete with Arms/Fury for items.


  • Lower Bonus Armor's damage benefit. Let us get our damage from the other secondaries so we can go in for Crit/Haste cloaks and whatnot.
  • Allow Gladiators to wield either 1 or 2handed weapons. This means we can go in for weapons and also have the option to switch to Arms/Fury if we preferred it for a fight. Plus, it would be pretty sweet to use a 2handed spear with a shield. 

3. Utility
Mocking Banner is useful in a few situations. Rallying Cry is used every pull. We've been sat because a raid needed another RC for one of the rough damage phases.


  • A Melee group specific Raid Defensive. Like AMZ or PW:B. Call it Shield Wall, make it a real shield wall. I've love to see a gladiator blow a defensive during Breath on Kromog and see all the melee huddle into a blade barrier or something. It could be like deterrence but for the melee group.
  • Execute. This phase should be all about execute, just like Arms and Fury. I don't want to be sat because the 20% burn is the most important part. Right now it's not much of a damage increase to even execute sub 20%, AFTER the buffs.

That's it. I want the spec to cause less frustration with a raid group by just using normal dps gear/weapons, less reliance on tank equipment, and better scaling and a defensive CD.

- Cyclonus