Tuesday, January 27, 2015

Gladiator's Blackrock Foundry Gear Guide *Updated 2/16/2015*


We've got a new raid in 1 week. I'm sure you're all scrambling to be ready for the bosses coming and I wanted to try to highlight some of the best gear to go for ( and coin for ) in Blackrock Foundry. 

Blackhand's Battlegear

Most important is going to be our new set bonuses shown here on WOWHead.

Warrior T17 Protection 2P Bonus
Requires Warrior
Shield Slam has a 8% chance to automatically cast Shield Charge.
Warrior T17 Protection 4P Bonus
Requires Warrior
Shield Charge increases the damage of Heroic Strike, Shield Slam, and Revenge by an additional 20%.

Currently we're able to get 50% uptime on Shield Charge in a 5minute Fight ( Mythic Butcher ). This is obviously dps in a vacuum but with our new 2piece bonus we should see at least 10-15% better uptime on Shield Charge. This only increases the importance of our 4piece, now making us do even MORE damage inside the charges. 

Blackrock Foundry BIS Gear

I used the latest Simulationcraft result to generate this basic list.I then edited the gear based on what we know about sim weights, and our breakpoints and have increased our results by a few hundred dps. I'll be keeping this post updated throughout BRF in case there is a change in the gear list. This is a Work In Progress.

Average Item Level: 694.69
Main Hand
Off Hand

# Gear Summary
# gear_strength=3312
# gear_stamina=4540
# gear_crit_rating=1323
# gear_haste_rating=745
# gear_mastery_rating=893
# gear_armor=3041
# gear_bonus_armor=498
# gear_multistrike_rating=688
# gear_versatility_rating=490

Some points to note on the list:
  • This list is a Work in Progress. Small Tweaks I made right after seeing it have already increased the results by a 1500dps.
  • The Simcraft list doesn't reach the 700 Haste Breakpoint I recommend, I've re-ran the sims and see a difference of  270dps just by swapping the ring to Seal of Unquenchable Flame, and stilll enchanting crit all around. 
  • The Swap Piece is going to be Gloves this time around. Our Gloves ended up having the worst stats of all the set pieces.
  • This list is based on Mythic Gear levels, so if you didn't manage to get the Mythic Evergaze you may need to aim for one of the other trinkets first.
  • Your weapon is still the biggest single upgrade, especially because of all the buffs to devastate. On PTR right now Devastate is sometimes 1st on damage done.


Updated 2/16/2015

Basic Trinket DPS Values with the above BIS list on, and combined with a Mythic Bottle of Infesting Spores ( the least amount of variance ). Updated 1/30/2015

BIS Trinket Combinations from Blackrock Foundry:

- Cyclonus

Monday, January 19, 2015

Gladiator Haste Changes and New Stat Weights


With the recent changes to haste for World of Warcraft, we are now easily hitting the first haste breakpoint with less gear ( 225 instead of 330 ) and should be looking to also get the second. I've updated the original Stat Weights post to include this information as well. Here is what Haste looks like for my 667 Glad Warriors Gear. Because of these changes our stat weights are going to be different. I decided to show the entire graph on Cyclonus. From 0 haste on gear, all the way to 700 in 25 haste increments.

So, from 0 haste, we see the biggest gains between 200 and 225 Haste, and 650 and 675 Haste. Haste is also now a bit more valuable than it used to be, because we get more of it per stat now. From there the two caps are 225 and 675, Accounting for Interface and Network lag, I would recommend 250 and 700 haste for these caps.
Remember, these are raid buffed values!

New Stat Weights

630 ilvl
STRBonus Arm/AP700

665 ilvl
STRBonus Arm/AP700

695 ilvl
STRBonus Arm/AP700

Tuesday, January 13, 2015

Gladstance Buffs!

Hello Gladiators!

If you are following the latest patch notes, you will see that we got some serious changes. This is going to be really nice for our AOE damage, and especially nice for our scaling. Look at that haste buff! I will need to do the math's to confirm ( and will update the post ), but I believe this to be the case.

The Patch Notes from MMO-C :

  • The Haste stat is now 11.1% more effective. For example, characters at level 100 now receive a 1% increase per 90 Haste (up from 1% per 100 Haste).
  •  Warrior (Forums / Skills / Talent Calculator)
    • General
    • Arms
      • Mastery: Weapons Master’s effects have been increased by 57.1%.
    • Protection
      • Deep Wounds’ damage has been increased by 40%.
      • Devastate’s damage has been increased by 20%.
      • Revenge’s damage has been increased by 40%.
      • Shield Slam’s damage has been increased by 20%.
    • Talents
      • Gladiator Stance (Protection) now increases damage by 5% (down from 20%).

First, I'd like to explain that this was a brilliant design decision by Blizzard. We're seeing a 15% damage nerf to Gladiator Stance, and between 20 and 40% buff to the other abilities here. This means that we're going to scale better with gear ( devastate is based on weapon damage ). What is also important is to note that at the beginning of the tier, when weapons and gear were a lot harder to get, we had that damage passively ( though less of it ) and the original design would have kept us up with our Fury and Arms friends. As I said earlier though, I'm going to be working on the updated simcraft whenever it becomes available to confirm all of this, but I thought i'd get the word out there before I started having to read forum threads saying RIP Gladiator LOL.

As a side note, I was also seeing a ton of threads popping up by Raid Leaders and new Prot Warriors talking about jumping into Challenge Modes and Raids and getting trucked by the bosses. Most often when they posted logs they weren't even keeping shield slam up, so I did a guide on how to analyze your Tank on Warcraftlogs. Here is the guide:

- Cyc

Wednesday, December 17, 2014

Highmaul Gladiator : Logscraft #2

Hello Gladiators!

The world first race is over, and the champions Paragon made a few really interesting comments in their interview on manaflask. Most importantly ( to me ) is that Bear Prime aka Sejta, went Prot Warrior. When asked why Warrior, he said that when a fight has 50% tank time the ideal tank was Prot Warrior, since we're able to have mitigation up whenever we're the active tank. I would call this a win for Prot Warrior, he might not be a Gladiator, but it's nice to see.

Shortly before the release of Mythic Highmaul we saw buffs come in for Fury, and I heard some serious rioting over twitter and the forums. Basically a lot of people had the misconception that Glad wasn't the best choice in Highmaul. And from the numbers it looks like a lot of the Fury and Arms Warriors were able to do some pretty sick damage. Gladiator however, is up there on some of the fights. Lets take a look at how some of those who did have the constitution to stick to Glad ranked up. Right now it's a good time to look at the Mythic rankings on Warcraftlogs as most of these fights are still too hard to start using cheese/stacking strategies that inevitably ruin the rankings. I've taken a look at the Boss DPS for these examples because on >4 Add fights right now we're going to get ruined by Arms Warriors.

BOSS DPS: https://www.warcraftlogs.com/rankings/6#class=Warrior&metric=bossdps

One of the fights still being hidden is Butcher, a single target, patchwerk style, tunnel vision fight and I hope we see a few gladiators way up there. Looking at the current rankings it's telling in that we a competitive with fury and arms on the 1 or 2 Target fights, but we seem to fall out of the top 10 if the boss has more than 2 targets. Personally I've been stuck tanking and since i'm only in Normal/Heroic I've been keeping my APM up with Unyielding strikes and seeing some decent tank damage.

I thought it was interesting to see one of us in second place on Ko'Ragh, so I thought i'd take a deeper look at how it was done. Emperorz from the new Nihilium ranked 2nd for all warriors, and 21st worldwide on Mythic Ko'Ragh.


Using Bloodbath, Unyielding Strikes and Dragon Roar, he was definitely built to burn through Ko'ragh single target. He only used his dragon roar and thunder clap a few times to help with adds.
Also he chose to use the Rude Interruption glyph as you have to deal with Mind Controlled teammates on this fight. You can also see from his Heroic Strike damage that he was using the cleave glyph as they were keeping volatile anomalies near the boss until they were low enough to put in a suppression circle and kill. Looking at rage usage, you can also see that he wasn't using the extra rage glyph. Emperorz wasted 360 rage, which is pretty good considering the kind of situations you can get in at 4+ stacks of Unyielding and SS coming off cooldown.

- Cyc

Friday, December 5, 2014

Highmaul Gladiator : Logscraft #1


After having been required to tank for my guild this week, suffice to say I'm a bit sad to see everyone else shield charging without me. However, Prot Tanking itself has been a blast and not all is grim. I know I'm always 1 GCD away from Gladstance. Today's topic will be some advice on what talents/configurations are working best for Gladiators in Highmaul Heroic. This will be a series and as of next week I'll start digging into Mythic kills instead :).  What I've done is review the top parsers on Warcraftlogs to look for any tricks/common themes.

Remember that your raid leaders strategy may not allow for these recommendations.

Kargath Bladefist

Reviewing the top Gladiator's on Kargath shows that there are two route to go here. You can either focus Kargath the entire time, or help with adds. We've got Bladestorm and Dragon Roar which is decent, but in this instance I think it's our best bet to forgo the adds for some pretty amazing single target damage. If you wanted to focus adds for your raid, I would recommend you go Arms!

In the top 10 Gladiator parses we're seeing between 23 and 25k DPS. The top parse is also the top damage done to Kargath himself by Intrepid ( Armory ). Dropping a staggering 8.6M Damage on Kargath in a 22man raid.

Unyielding Strikes

If you take a look at the above picture, you can see a great uptime on Unyielding Strikes. 91.36% is a great uptime. Just having US up is half the game though, you need to make sure you don't let it drop early, and take advantage of it at top stacks. Below you can see that Intrepid only ONCE let US drop at 5 stacks. And It looks like he decided to start executing sub 20% and stopped keeping US going. This was actually a DPS Loss, as you can see that he dropped to 23k DPS from a Solid 25k before that.

Lining up CD's. 
One of the most important factors is to look at how he lined up use of his Scabbard ( Sword Technique ) with his other Trinket ( Strength of Steel ), Potion and Bloodbath proc's.

This really shows the power of a right click trinket being used effectively!

Tracking these sorts of Proc's is a UI Issue, and while I plan to do a comprehensive post for gladiator UI soon, I think what you will want to do is either have an addon that automatically shows you when proc's like "Strength of Steel" are active, and even the internal cooldown of that trinket to know when to save a right click trinket like the scabbard. With the RPPM trinkets, is very important to know when the trinket CAN'T proc. Look at the mountains of DPS when all of that lined up.

- Cyc

Wednesday, December 3, 2014

Gladiator's First Night in Highmaul


Heroic Highmaul has been released, and I am happy to say we're doing extremely well. Just browsing Warcraftlogs you can see that the top parses for Warriors in Heroic Highmaul are almost all Gladiators.


Looking at the first two bosses we did extremely well. The Arms warrior who beat us on Kargath only did 11K DPS to Kargath himself ( with glads bringing in 22k ). Arms is for killing adds, and this is expected.


The top ranked Formality has a glad and arms warrior at around 18k dps.
Near the bottom of their raid. Link
Enigma had a Glad doing 22k dps here. Middle of the pack.
Consolium at 21k DPS here. Also middle of the pack.

Kargath is an easy fight with only a few short windows to do aoe burst ( the coliseum adds ) so unless the Glad is going up there, and planning for that burst it's going to fall behind Boomkin, Ret, and of course Arms. Rest assured though, planning for burst that inconsequential is padding ( anyone remember Mythic Immerseus? ).


A fight more in our favor would be the Butcher. Basically Patchwerk, and depending on strat, you really shouldn't lose more than a second or two on the boss ( when he knocks us back ).

Hard in the Paint - Jin with a respectable 21k DPS, Ranking 6th in his raid.
Reckless - Rigge in 5th at nearly 23k DPS. Ranking 5th.
Enigma - Tartarus at 22.1k DPS. Ranking 4th.
Adapt - With TWO Gladiators at 3rd and 6th.

So we're not topping the meters, but the difference between us and the top class is within a thousand or two dps. NOT TOO BAD Gladiators.  I can't wait to see how we do in Mythic, once we've had a week to gear up.

One other note is the Hotfixed Trinket Changes make Knight's Badge extremely desirable for Gladiator's now. Far outshining the Skull of War.

- Cyc

Monday, November 24, 2014

Gladiator Warriors : To Execute or Not to Execute


The latest simcraft results have been posted for the different ilvl groups and we're doing extremely well! Glad is a top parsing spec currently, and I'm sure you've all heard the hype that seems to only build every day since WoD launch. 

Remember though, that Simcraft results are dps in a vaccuum, with 0 movement and no mechanics, or a Patchwerk style fight. They simulate encounters and should always be taken with a grain of salt. Just because a spec might be low on simcraft doesn't mean that the spec is worthless either. I'm sure everyone had those moments in 5.4 when a Boomkin or Arcane mage destroyed the meters, and the fury warriors cried WHAAAT? It can happen, and to be fair, 5.4 was a large minigame of using trinket proc's effectively once you were done gearing.

Execute is viable. But Optional.

What I found the most interesting was that Execute was re-introduced to the gladiator warrior rotation! Sub 20% it is a DPS increase, a small one ( only a few hundred dps ) to execute under a few conditions. So because this change is only a few hundred dps, this is an optional rotation.

BASIC Rotation ( about 200 dps increase seen in current simC doing this )

BB+SC+SS > Revenge > Execute > Devastate

ADVANCED Execute Rotation :

BB+SC+SS > Revenge > Devastate > Execute if SS CD is 1.5-2s remaining

Only use Execute when Shield Slam is about to come off CD, and resetting via Devastate won't speed it up.

You are sub 20%, Revenge has 5s left, Shield Slam has 2-1.5s left, you're above 60 Rage, and might or might not be inside a Shield Charge. Then you Execute.

Also I've updated the rotation/stat priorities post to include execute and linked it to this post as well.

One other caveat in the use of Execute within your rotation ( sub 20% ) is that it changes the APM required for the spec, so you end up pressing less buttons. I know most of you will want to do the most dps so you'll already be wearing out hands/mice/keyboards spamming heroic strike with unyielding strikes, so this might be a nice change if you're looking to slow it down a little without costing too much dps.